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Old 12-16-2002, 08:37 AM   #26
Ysall
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Default Chardok

Why on earth would you need CoTH for chardok?

Just AE your way down. Took us 17 mins from leaving the zone in to looting the queens corpse.

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Old 12-16-2002, 08:37 AM   #27
Gloriana
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3. Complete Heal - Cleric, Druid, Shaman
That's pretty damn funny considering:

Cleric CH - heals for up to 7500

Druid "CH type" heal Karana's Renewal - heals for 4680 hitpoints

Shaman "Ch type" heal Kragg's mending - heals for 1950 hitpoints


It's a misnomer to consider the shaman heal a "complete heal." It's only flagged that way to prevent AA/focus effects from effecting it. It's by no stretch of the imagination a "complete heal."
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Old 12-16-2002, 09:16 AM   #28
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Burst of Flame, Minor Healing, Skin like Wood.

On a more serious note, I could have sworn I saw a bigger better heal for Shaman like the Druids got.
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Old 12-16-2002, 09:32 AM   #29
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Never went live.
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Old 12-16-2002, 09:33 AM   #30
Cassaendra
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Ack! I had always assumed that shaman and druid "cheal" healed for the same amount! :eek:

So many spells to choose from...

Solo/small exp group:
1. C3/C4
2. CHeal
3. Evac to safe point

SoE/SoW (outdoors) or Snare


Raid:
1. Aego / Virtue (even though I usually click Aego off for PotG)
2. C3/C4
3. CHeal

Slow, Haste, and any spell that can taunt the mob off casters deserves mentioning too.

Illusion: Dark Elf and Avatar are fun. =)

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Last edited by Cassaendra; 12-16-2002 at 10:00 AM.
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Old 12-16-2002, 10:39 AM   #31
Lulen The Bard
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1 Cleric Complete heal. This spell probaly should have never existed, but now the entire game is built around this spell.

2. Slow. 75% slow is stupid powerfull on any creature you can slow. A 75% slowed creature only does 1/4th of it's unslowed damage. Slow would be number one except that a lot of mobs aren't slowable, or are only disease slowable, or can now mitigate slow. Another ablity that is kinda overpowered, but to late to change it now.

3. Rez. The death penalty in Everquest is just retarded. In level 60 I loose a full yellow of xp. Thats a lot of work, and if you factor in the time of getting back to your body it's a huge time penealty. In the high game Rez isn't s luxuray, it's a requirement. Rez would already be pretty powerfull just for the fact that it gets people back into the fights faster, the xp consideration puts it over the top.

Honorable mentions to: Haste, Mez, C3, BoA, and Avatar(the proc)

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Old 12-16-2002, 06:15 PM   #32
Abrucx
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Torpor
Cheal
Slow
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Old 12-16-2002, 08:02 PM   #33
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3. Evac to safe point
...
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Old 12-17-2002, 04:25 AM   #34
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Death isn't that much of a penalty in levels 61-65. I only had to save a quarter of the amount I used to for a safe buffer experience into my levels. But of course, there's those guys out there who are all like "Oh no, but I don't want to leave level 60, all the easy easy AA point pharming spots pre-PoP turn light blue and green, and I heard that experience above 60 is as bad as level 59!"
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Old 12-17-2002, 07:18 AM   #35
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Actually its more like "I dont want to leave level 60 and get stuck into doing pop day in day out to exp"

plus pop is really to laagy for those with not so good puters
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Old 12-17-2002, 07:35 AM   #36
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Originally posted by Xargylex
They're all port spells. Damned if I'm gonna walk from GFay to Halas ever again.
How's that go again, Xargy?

Walk, chew, *then* stop?



Hes
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Old 12-17-2002, 03:50 PM   #37
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Old 12-17-2002, 06:45 PM   #38
Raelven
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mez
mem blur
gate (for when other 2 don't work)

/squawk!
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Old 12-18-2002, 05:59 AM   #39
Greell
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liar Rae....

the most important spells are...

snare(the level 4 one)
Bind affinity
Portal of the Nexus...

i mean...clearly...right?

~Greell~
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Old 12-18-2002, 04:05 PM   #40
Kitre Halfax
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I worship the 4 gods of Everquest -

(in no order)

Snare
Fear
A Damage Shield
Slow


That is all.
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Old 12-18-2002, 11:41 PM   #41
Katty
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Boggle


for when the ranger tries to jolt a mob back to you...



2 rangers down and counting =D
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Last edited by Katty; 12-18-2002 at 11:45 PM.
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Old 12-19-2002, 12:02 AM   #42
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The overlooked one... Can we say, "TL"? God I remember before there were no TL's and if a melee or such needed to leave an xp camp or a raid deep in someone needed to port them out, which generally started to end a raid/xp session becaus more would grab a port out while they could.6
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Old 12-19-2002, 08:32 AM   #43
Cassaendra
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I love AoE TLs to bind after a raid. It's like kicking off your shoes after being on your feet for 10 hours.

Ahhhh....

Cassaendra
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Old 12-19-2002, 06:42 PM   #44
The Lone Ranger
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There is no top 3.

All spells are situational, some are used more than others. But your most important spells change depending on what you are doing. It's really difficult to pick only 3.

Btw speedi your comment was just a tad rude don't you think?
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