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#1 |
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Guest
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Hello All,
My character's name is Edyil, and I am a Paladin (70) on Antonius Bayle. I have been looking for a good, yet managable, high level undead zone to solo in (you know for those extremely slow grouping days). I have my vanquish undead AA's, and I can crit undead pretty well. I am trying to amass as much information as I possibly can on these zones, so I can later compile and re-post, perhaps as an FAQ. I have done a search on the groups (high+level +undead+zones), while it brigs results on the topic it does not really get specific enough as to the best undead zones (the information is all over insofar as levels and class information). Currently I have heard of and played a few (in-game) such as, Veksar (not bad AA's for a 70 PAL to solo in), the undead murkgliders in WOS, I have also been to POH (Plane of Hate) which has some good mix of high level undead and regular aggro. I have heard that Luclin has some good areas as well, but I think these undead may be too low level to get any real experience from (any confirmation on this would be great). The Hole near paineel has some great undead foes as well, but the higher level mobs are deep within the city, and sometimes it can get somewhat tricky managing to get through the entire zone in a timely manner, especially since a lot of those mobs seem to see through regular invisibility (not sure about innate invisibility). The skellies on the Maidens Eye are not bad to solo either. I welcome any and all suggestions on this topic. Thanks, Edyil L70 PAL, AB |
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#2 |
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Guest
Posts: n/a
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In article <1160153675.115115.61680@e3g2000cwe.googlegroups.com>,
<edyil.eq@gmail.com> wrote: > >I welcome any and all suggestions on this topic. > Plane of Valor, right past the graveyard. Arcstone, top of hill past spirit stags near zone in. Stoneroot falls, in clusters on various islands and around the shore. |
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#3 |
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Guest
Posts: n/a
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the wharf rat wrote:
> In article <1160153675.115115.61680@e3g2000cwe.googlegroups.com>, > <edyil.eq@gmail.com> wrote: > > > >I welcome any and all suggestions on this topic. > > > > Plane of Valor, right past the graveyard. > > Arcstone, top of hill past spirit stags near zone in. > > Stoneroot falls, in clusters on various islands and around the shore. Thanks for the suggestion, I have been to Valor a few times, but only to assist others as a tank and have never really tried soloing the skellies there so I'll make sure to give that a try. I really had no idea Arcstone had undeads, but then again I've only been in Arcstone a few times as well. I've only been to SF once a while back (when I couldn't realy hang in zone as well as I probably could now), maybe it's time for a return visit. |
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#4 |
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Guest
Posts: n/a
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<edyil.eq@gmail.com> wrote in message news:1160153675.115115.61680@e3g2000cwe.googlegroups.com... > I welcome any and all > suggestions on this topic. > Chardok B (The Halls of Betrayal) may be an option, but there are some hurdles. You have to go through Chardok and you're probably KoS there, but if you know where the Chardok B entrance is, you should have no problem surviving the run. Once in Chardok B, all of the entrance mobs are undead, but most are green at 70 - there are also 6 wandering ghosts that are mostly light blue. Deep inside the castle though, is a backyard cave area full of light blue static undead. There are also 6 more wandering ghosts deep in that are all light blue. To get there though, you have to fight through a lot of live sarnaks and also worry about ghosts adding. Forgot about invising or ITUing through, there are too many wanderers and see-through invis mobs. I two-box there sometimes with a bazaar-equipped 70 pal/druid combo. None of the mobs, live or undead, run at low health, so that's pally heaven right there. Agro range is small so it's usually easy to get single pulls. Pacify works most of the time near the entrance, not at all further in. The mobs have very low hitpoints compared to other zones. I estimate 14-15k hp on the toughest non-named. Max hits are also pretty weak, 250 max on the toughest non-named, 370 on the names. None of the mobs cast spells (except the boss, Korocust). None of the mobs enrage. Oh, there are also a few single mob-spawning traps sprinkled throughout the zone - these aren't usually a problem. There are several named mobs throughout the zone that drop nice tribute items - and a couple of the items still sell well in the bazaar. There's a 31% haste mask, a see invis earring, and +2 mana regen necklace. The named mobs also drop level 60 spells that sell well, such as Divine Intervention. Only the named mobs summon. |
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