Deadscale
02-13-2004, 01:56 PM
Just a quickie on aggro and snare/harmshield pulling for beginner's or whomever it might be useful.
Aggro-CD
I know most might know this, but I would run into a SK every now and then that didn't know how much aggro CD (Clinging Darkness) generated.
Was grouped in PoV a while back, was letting another SK tank, yet he'd lose aggro immediately as the enchie slowed. Enchie would send me tells how hard it was for the other SK to keep aggro. I sent a tell to the other SK and asked what he was using for aggro, can't remember which he said, but recommended CD to him and he never lost aggro.
Fast cast time, lvl 15 spell, cost is 20 mana.
IMO, this is the only aggro spell you'll need to have memmed (not including Voice line of spells, some keep it memmed, some don't), unless you have a mezzer, then you can also mem the terror line of spells for added safety (of the enchie =P)
If a SK loses aggro
1.) they aren't paying attention
2.) you're way too uber
3.) the caster who got it is already oom
4.) they were in the middle of a tell
5.) *cough* they are fighting with the touchpad on the laptop *cough* :o
Snare/Harmshield
Not all SK's pull/split alike. Snare is your buddy in pulling/splitting (when not resisted or mob is immune to run speed). Of course you use your higher lvl snare to pull try and split mobs. Cascading Darkness is a waste, stay with Dooming Darkness until you get Festering Darkness.
Trio spawn in PoV at the IC camp is a pain to split, if you try without any sort of snare/FD or pacify/harmony thing. Assuming the whole camp is clear, just simply get in snaring distance and cast snare on either the left or right mob. Haul ass to the entrance of the IC camp, if snare landed, wait till the others approach you, then FD, and watch them walk off. Then have someone tag the snared mob, wait till the other 2 are reset, stand up, see if they come at you, if not go tank or assist on the tagged mob.
If snare is resisted, you can try another snare attempt at the entrance to IC camp, then FD, wait, tag, and so on.
--
I keep Harmshield memmed for splitting, namely named mobs, and for the attempt to make the biggest trains in Nurga/Droga/MM/etc to knockout my friends =P
You can use this to pull mobs like Va'Dyn (sp?) (I don't even know ><, the rock dude in Akheva!) If you've cleared enough and have assistance from a few monks, cast an aggro spell on Va'Dyn (calling him that till someone corrects me if wrong =P), he'll be coming to your ass with around 2 adds (if you cleared all but 2) have the 2 monks try and aggro the 2 adds so you will have Va'Dyn on you only and cast Harmshield. Another monk can tag him (then you FD) and take him to the party, cause the monks with the 2 adds are most likely FD by now and you still have aggro on those 2.
That was just a crappy scenario, basically you can use it to buy time on named mobs (or hard splits) having it beat on you and avoid having adds while monks kite, ping/pong them around.
I'm just rambling now =P Hope someone finds this useful! =P
Aggro-CD
I know most might know this, but I would run into a SK every now and then that didn't know how much aggro CD (Clinging Darkness) generated.
Was grouped in PoV a while back, was letting another SK tank, yet he'd lose aggro immediately as the enchie slowed. Enchie would send me tells how hard it was for the other SK to keep aggro. I sent a tell to the other SK and asked what he was using for aggro, can't remember which he said, but recommended CD to him and he never lost aggro.
Fast cast time, lvl 15 spell, cost is 20 mana.
IMO, this is the only aggro spell you'll need to have memmed (not including Voice line of spells, some keep it memmed, some don't), unless you have a mezzer, then you can also mem the terror line of spells for added safety (of the enchie =P)
If a SK loses aggro
1.) they aren't paying attention
2.) you're way too uber
3.) the caster who got it is already oom
4.) they were in the middle of a tell
5.) *cough* they are fighting with the touchpad on the laptop *cough* :o
Snare/Harmshield
Not all SK's pull/split alike. Snare is your buddy in pulling/splitting (when not resisted or mob is immune to run speed). Of course you use your higher lvl snare to pull try and split mobs. Cascading Darkness is a waste, stay with Dooming Darkness until you get Festering Darkness.
Trio spawn in PoV at the IC camp is a pain to split, if you try without any sort of snare/FD or pacify/harmony thing. Assuming the whole camp is clear, just simply get in snaring distance and cast snare on either the left or right mob. Haul ass to the entrance of the IC camp, if snare landed, wait till the others approach you, then FD, and watch them walk off. Then have someone tag the snared mob, wait till the other 2 are reset, stand up, see if they come at you, if not go tank or assist on the tagged mob.
If snare is resisted, you can try another snare attempt at the entrance to IC camp, then FD, wait, tag, and so on.
--
I keep Harmshield memmed for splitting, namely named mobs, and for the attempt to make the biggest trains in Nurga/Droga/MM/etc to knockout my friends =P
You can use this to pull mobs like Va'Dyn (sp?) (I don't even know ><, the rock dude in Akheva!) If you've cleared enough and have assistance from a few monks, cast an aggro spell on Va'Dyn (calling him that till someone corrects me if wrong =P), he'll be coming to your ass with around 2 adds (if you cleared all but 2) have the 2 monks try and aggro the 2 adds so you will have Va'Dyn on you only and cast Harmshield. Another monk can tag him (then you FD) and take him to the party, cause the monks with the 2 adds are most likely FD by now and you still have aggro on those 2.
That was just a crappy scenario, basically you can use it to buy time on named mobs (or hard splits) having it beat on you and avoid having adds while monks kite, ping/pong them around.
I'm just rambling now =P Hope someone finds this useful! =P